John Philip L. Sobrepena (Phil)
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👋 I'm a software engineer based in San Francisco. My focus area has been full-stack development.
I currently work at Meta as a Prototyper for the Wearables team, building solutions for testing and integrating Audio into products like Ray Ban Meta, future prototypes for Orion, and various other next-gen hardware devices.
www.phils.page ✨
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Info
📧 [email protected]
🔗 linkedin.com/in/philsobrepena
👾 gitlab.com/PhilSobie
🕹 github.com/philsobrepena
Resume PDF
Skills
Programming Languages
Python, JavaScript (ES6+), SQL, C#, Kotlin
Systems
Microservices, Domain-Driven Design (DDD), Event Sourcing
Front-End
React, Redux Toolkit, TypeScript, Bootstrap, Tailwind CSS
Tools:
Docker, Android Debug Bridge, Shell Scripting, Unity, Unreal Engine
Back-End
Django (Django 4+), FastAPI, PostgreSQL, RabbitMQ
Professional Experience
Meta Platforms, Inc. (formerly Facebook) -
Prototyper, Wearables Team 2024
- Collaborated with cross-functional teams, including hardware and software engineers, to prototype and refine new features for Meta’s AR/VR wearables (e.g. , Orion, Ray-Ban Meta, QuestPro, and next-gen devices), supporting the company’s mission of bringing immersive experiences to users
- Developed split stereo spatial audio solutions for the Orion AR hardware, enhancing the audio experience for the Connect 2024 Reveal event, contributing to successful product demonstrations.
- Built a Python-based automation tool to optimize the haptic design testing workflow for wrist EMG neural interfaces, reducing testing process time from weeks to seconds. This tool is now being integrated as an internal solution for Meta Haptics Studio and is expected to streamline workflows across the company. - *https://github.com/philsobrepena/guiseppe*
- Integrated AI-driven audio features in Unity for AR/VR wearable prototypes, accelerating the prototyping process and enabling faster iteration cycles for next-gen devices.
Refettorio SF & Farming Hope - Non-Profit
Audio Engineer / Software Engineer 2021-2024
- Lead the design and installation of audio systems for San Francisco fundraiser events
- spearheaded the development of software to optimize data collection for bi-weekly events, reducing weekly operational workload by 15%.